Mug² — hey so as you may know, i'm currently developing...

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
orteil42
orteil42

hey so as you may know, i'm currently developing an update to Cookie Clicker's mobile version. one design hurdle since the start was adapting some of the desktop game's gameplay where it may not be applicable on mobile; for instance -

image

this upgrade, and other offline production upgrades that stem from it, are absent in the current mobile version due to the mobile game having full offline production by default. now ideally i'd like to bring the it as up to date as i can, including these upgrades (that's at least 16 of them plus some other associated stuff! a decent chunk of content!).

i figured i'd ask you guys how you feel i should handle these. my instinct would be to add it as a bonus to offline production on top of existing cookies per second, ie. having the game closed produces more cookies with these upgrades than when it's open. this feels kind of weird design-wise! (it'd also give mobile an edge over desktop, which i don't think would be the worst thing as it'd make up for some other missing features that, most likely, will still somewhat lag behind desktop. i don't know how long it'll take me to keep porting over all the minigames!)

what do you think?